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How do you get Frank to stop chasing you?

Have you ever been in a situation where you’re being chased by someone and no matter what you do, they won’t stop coming after you? This can be a nightmare scenario, especially if it’s someone as intimidating as Frank. Frank is one of the antagonists in the popular video game “Until Dawn,” and he never stops chasing the player until he is knocked out. In this post, we’ll discuss various strategies you can use to get Frank to stop chasing you, making your gaming experience less stressful.

Understanding Frank’s Behavior

Before we delve into how to stop Frank from chasing you, we must first understand his behavior. Frank is very territorial, and he will attack anyone who enters his property uninvited. He is also protective of Madison, his wife, and will do anything to protect her. As a result, if you are caught stealing items from their home, Madison will accuse you of stealing and tell Frank to attack you.

Frank is highly aggressive, and he won’t stop chasing you unless you knock him out. His size and strength also make it difficult to subdue him, which can make gameplay frustrating. However, it’s worth noting that Frank’s behavior can be affected by player choices.

Strategies to Get Frank to Stop Chasing You

Here are some strategies that can help you stop Frank from chasing you:

Avoid Trespassing on His Property

The best way to avoid being chased by Frank is to avoid trespassing on his property. Stay away from his cabin and other areas he seems to have claimed. While exploring the game’s world, be mindful of your surroundings and avoid inadvertent trespassing. If you must go near Frank’s property, make sure you have a convincing reason, such as the need to search for a missing person.

Play as Ethan

Playing as Ethan can help you avoid being chased by Frank. Ethan is a friend of the Washington family and is known to Frank and Madison. As a result, Frank is less likely to chase after Ethan and will even help him if needed.

Use Diversionary Tactics

Diversionary tactics can help you distract Frank and buy you some time. For example, throwing a rock at a nearby object can make Frank investigate the source of the distraction while you make your escape. You can also use noise distractions like car alarms or break glass to draw Frank away from you.

Gain Madison’s Trust

If you can gain Madison’s trust, she may not accuse you of stealing or call Frank to attack. In some gameplay, players can interact with Madison and build a relationship of trust. This can be achieved by making the right choices and saying or doing things that earn her approval.

Knock Frank Out

This is the most straightforward way to get Frank to stop chasing you. Knock him out by attacking him with a weapon or using quick-time events to evade his attacks. Be careful, though, because Frank is strong and can take a lot of hits before going down.


Dealing with a character like Frank can be a test of a gamer’s patience and skill. However, with these strategies in mind, you should be able to avoid being chased by him or subdue him with ease. Nevertheless, it is worth noting that your gameplay choices may have unintended consequences that can affect Frank’s behavior too. Ultimately, playing “Until Dawn” will take skill and strategy to navigate successfully, and we hope this post has given you some helpful advice.


How do I get Frank to leave?

It’s important to clarify the context of the situation before proceeding with any solutions. Who is Frank and why do you want him to leave? Depending on the relationship or circumstances, there could be different ways to approach the issue.

If Frank is a guest overstaying his welcome, the best course of action would be to have an honest conversation with him and kindly ask him to leave. Explain the situation politely and express gratitude for his visit, but let him know that it is time for him to go.

However, if the situation is more complicated and requires a different approach, there are several creative ways to get Frank to leave. One way could be to create a believable emergency that requires his immediate attention, such as claiming that his pet or family member is in distress. Another option could be to fake an urgent work or personal obligation that requires him to leave immediately.

If all else fails, you could resort to more drastic measures. For example, you could turn off the Wi-Fi or other amenities that would make his stay less comfortable, or you could start making loud noises early in the morning or late at night to disturb his sleep. These tactics may not be the most diplomatic, but they could be effective in getting Frank to leave.

It’s important to note that while these methods may work in the short term, they may cause long-term damage to your relationship with Frank. Before resorting to any drastic tactics, consider if there is a more civil approach that would be more beneficial in the long run.

How do you get Derek to beat up Frank?

In order to get Derek to beat up Frank, you need to first acquire a Filled Flask. Once you have the flask, find Patrick and give it to him. He will say that he will let you know when it’s time to fight Frank. Talk to Derek and tell him that “Patrick’s gonna help you beat up Frank!”.

Derek will express interest in fighting Frank, but he won’t do it alone. You will need to escort him to Frank’s location, which is in the animal enclosure of the ranch. Once there, Patrick will initiate a dialogue with Frank and challenge him to a fight. This is when Derek can step in and start attacking Frank.

It’s important to be cautious during the fight, as Frank can be a tough opponent. Derek may also need help fending off Frank’s allies, so be prepared to assist if necessary. Once Frank and his friends are defeated, Patrick will give you a reward.

Getting Derek to beat up Frank involves obtaining a Filled Flask, giving it to Patrick, escorting Derek to the animal enclosure, and helping him during the fight. It may be challenging, but the reward is worth the effort.

What is Frank’s weakness?

Frank Zhang, a Chinese Canadian demigod and a son of Mars, is one of the main characters in the Heroes of Olympus book series written by Rick Riordan. He possesses several unique abilities and advantages due to his demigod heritage, but also has a significant weakness that could put his life in danger.

Frank’s major weakness is his stick, which is actually a piece of firewood that he was gifted by Juno, the queen of the gods. According to Juno, Frank had too many gifts, and as a result, this piece of wood was meant to balance out his strengths. Frank’s life is tied to this stick, so if it burns up completely, he will die right along with it.

Frank’s stick is not just any ordinary piece of firewood. It has several useful and powerful abilities that come in handy during battles and other tasks. It can transform into any weapon he desires, from a spear to a bow, and it can also assume different elemental properties, like turning into a torch for fire, a staff for wood, or a bow for metal. Additionally, the stick can be used to summon a powerful animal companion that is typically associated with the Roman god Mars, such as a boar or lion.

Despite the benefits of having such a versatile and powerful tool, Frank’s stick also serves as a significant weakness that he must continuously be aware of. It makes him vulnerable to attacks from enemies who know its true significance, and it also requires Frank to be incredibly protective of it. Without the stick, he is essentially powerless and will be unable to defend himself or utilize his other gifts.

Frank’S stick represents a significant weakness that serves to balance out his numerous strengths as a demigod. His story is a reminder that even the most gifted and powerful individuals have flaws and weaknesses, and that they must be aware of these weaknesses and work to mitigate them in order to succeed and survive.